﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Framework.GameStateManagment.GameScreens
{
    class LoadingScreenGame : LoadingScreenBegin
    {
        public override void Update()
        {
            //if (RectLoadingBar.Width <= LoadingBar.Width)
            //{
            //    //RectLoadingBar.Width = RectLoadingBar.Width + 7;
            //    //RectLoadingBar.Width = RectLoadingBar.Width + 7;
            //}
            //else
            //{
            base.Update();
            if (Input.KS.IsKeyDown(Keys.Space))
            {
                GameStateManagment.GameState = 3;
            }
            //}

        }
    }
}